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Displaying 1 - 13 of 13
Search (and rescue) for the ultimate selfie: How the use of social media and smartphone technology have affected human behaviour in outdoor recreation scenarios
Author:
Harris, Amy
Date created:
2020-04-07
Perceptron Redux
Author:
Soutar-Rau, Ethan
Date created:
2019-08-29
Popularity does matter: Situating social capital research in risk communication practice
Author:
Renyard, Ayesha
Date created:
2018-04-23
Social Spatial Behavior for 3D Virtual Characters
Author:
Karimaghalou, Nahid
Date created:
2013-12-02
Temporal Coherency in Painterly Rendered Computer Animation Using a Cognitive-Based Approach
Author:
Akhgari, Mozhgan
Date created:
2013-12-02
Risk communication in Chile: A study of 2014 Valparaiso wildfire
Author:
Vargas, Sofia de los Angeles
Date created:
2016-04-20
Tweeting Tsunami: Early Warning Networks in British Columbia
Author:
Oldring, Amanda Olivia Elizabeth
Date created:
2015-12-15
Broadcasting in the era of plenty: the case for national public television in Canada
Author:
Oye, Amanda Marie Natsumi
Date created:
2014-04-07
A whole body, kinaesthetic digital drawing tool for art therapy
Author:
Wang, John (Chang-Hao)
Date created:
2012-04-04
Gamers' personality and their gaming preferences
Author:
Zammitto, Veronica Lorena
Date created:
2010-07-29
Parameter spaces, spacetime control and motion graphs for automating the animation of videogame characters
Author:
McIntosh, Lorne
Date created:
2011-09-12
Emotion depiction: expressive character sequences using painterly rendering
Author:
Seifi, Hasti
Date created:
2010-12-03
The evolution of fun: a generic model of video game challenge for automatic level design
Author:
Sorenson, Nathan Daniel
Date created:
2010-12-08