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Auditory Self-Motion Simulation is Facilitated by Haptic and Vibrational Cues Suggesting the Possibility of Actual Motion
Comprehending parametric CAD models
Designing for self-transcendent experiences in virtual reality
Experience Before Construction: An Immersive Virtual Reality Design Tool for Architectural Practice
Exploring the transformative potential of immersive technology through embodied interaction
Improving spatial orientation in virtual reality with leaning-based interfaces
Is Seeing a Virtual Environment Like Seeing the Real Thing?
Moving Sounds Enhance the Visually-Induced Self-Motion Illusion (Circular Vection) in Virtual Reality
Providing embodied self-motion cues improve flying and ground-based locomotion experience and performance
Self-motion illusions ("vection") in Virtual Environments: Do active control and user-generated motion cueing enhance visually induced vection?