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Essays on Korean online game communities: A sense of place: Media and motivation in Korea by the Wang-tta effect; Order and chaos in an ethnography of Korean online game communities
Online games as a medium of cultural communication: An ethnographic study of socio-technical transformation
Public Virtual World Gaming in Asia: Preparatory Fieldwork for Site Selection, Protocol Testing and Research Instrument Development
Understanding Korean experiences of online game hype, identity, and the menace of the "Wang-tta".