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A gaming framework for modelling competitive service industries

Resource type
Thesis type
(Thesis) M.Sc.
Date created
2007
Authors/Contributors
Author: Kanwal, Amit
Abstract
Due to the competitive nature of service industries, firms are often required to make sound business decisions in short periods. Errors in marketing and operations strategies can result in loss of time and money. Although computer simulation can aid in evaluating potential business models before they are deployed, the problem of making intelligent decisions becomes central to modelling rational behaviour of firms. A multi-agent based gaming framework is proposed around a market model for service providers, where decisions as to how to allocate revenue are made using a multi-criteria optimization approach. Kalman filtering is investigated as a means for estimating unknown parameters within the model, and basic consumer behaviour heuristics are implemented for reacting to market conditions. The study demonstrates that although a more sophisticated business model implementation is necessary to exhibit realistic behaviour, based on initial evaluation, the framework comprising its core technologies is capable of facilitating such models.
Document
Copyright statement
Copyright is held by the author.
Permissions
The author has not granted permission for the file to be printed nor for the text to be copied and pasted. If you would like a printable copy of this thesis, please contact summit-permissions@sfu.ca.
Scholarly level
Supervisor or Senior Supervisor
Thesis advisor: Shaw, Christopher D.
Language
English
Download file Size
etd3136.pdf 40.14 MB

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