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Nokia and mobile gaming

Resource type
Thesis type
(Research Project) M.B.A.
Date created
2007
Authors/Contributors
Abstract
This paper investigates the game market segments, size, and growth. Nokia’s participation in this market with its N-Gage product and N-Gage platform is examined in detail. Following is an industry analysis that produces a summary of the types of forces that affect Nokia’s ability to operate in this market. The value chain investigation looks at the inputs that make up the mobile game market and how Nokia uses these inputs to bring mobile gaming to the target market. The first recommendation for Nokia is to focus on a differentiated handset target market initially, with lower-end phones being added as the functionality becomes available. The billing model, an important component of a successful strategy, should match the target market and should be added as the markets are added. Finally, it was suggested that a collaborator relationship be developed with the operators in order to increase the number of games on handsets.
Document
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Copyright is held by the author.
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The author has not granted permission for the file to be printed nor for the text to be copied and pasted. If you would like a printable copy of this thesis, please contact summit-permissions@sfu.ca.
Scholarly level
Language
English
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