Resource type
Date created
2005-04-18
Authors/Contributors
Author (aut): Sauvé, Louise
Abstract
ENJEUX-S is a development/research project financed by the AAP program (Industry Canada) from November 2004 to November 2006. Its objectives are to develop and validate an advanced games and simulations environment, based on a Web Services and telecommunications architecture to support the development and experimental activities of the generic game and simulation shells of the SAGE portal. This environment will support multi-user functions by means of transactional and interpersonal types of interactivity. Relying on a Web Services model, the environment will allow real-time interaction (digital telephony or videoconferencing) and animation (video, voice, sound, graphics or images). This advanced environment will provide transparent support for games and simulations developed by means of the generic shells implemented in the SSHRC-INE project. The core of the ENJEUX-S project integrates the components of real-time communication in the domain of Internet-based educational games and simulations. This integration - one of the original aspects of this project - enables the utilisation of enhanced educational situations (feedback, on-line dialogue, immediate assistance, shared strategies, help, etc.), where the real world meets the virtual world so as to investigate simple or complex 2-D or 3-D learning situations. On the one hand, the addition of multimedia components to educational games and simulation interfaces (interactivity) and, on the other hand, the instantaneous and simultaneous interactions provided by the proposed architecture, allow the handling of educational situations where geographically dispersed users will be able to act together, make concurrent decisions and cooperate among themselves all in real-time, thus emphasizing the emotional, communicative and social potential of educational situations. In summary, the environment developed in the ENJEUX-S project aims at developing user-friendly, on-line training situations, based on dialogue and intervention in teleconferencing mode (virtual face-to-face). This workshop will first present the design stages underlying the development of this environment, followed by examples of the operation of the environment using games and simulations developed within the SAGE project. Finally, participants will be invited to comment on the proposed environment with respect to their training requirements.
Description
Contact: Louise Sauvé, Télé-université / SAVIE, lsauve@teluq.uquebec.ca
Copyright statement
Copyright is held by the author(s).
Language
English
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