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Crafting electronics for research products

Resource type
Thesis type
(Thesis) M.A.
Date created
2019-01-22
Authors/Contributors
Author: Lin, Henry
Abstract
The concept of Research Product is a new methodological research approach that implements design research beyond prototyping to inquire into genuine everyday experiences in the domestic context with technological artifacts; experiences that evolve over time. In the context of research through design, a research products holds four interrelated qualities: inquiry-driven, independent, fit, and finish. In recent years, this has gained interest in the HCI community, however, research to investigate how to effectively operationalize this concept as a design practice has been limited. This thesis provides two descriptive case study projects, Tilting Bowl and Slow Game, to illustrate the design of electronics from the perspective of a research product. The contribution of this work will be three-fold: first, to offer an analytical descriptive account of the process of developing and implementing the electronics within two design artifacts that embrace the design concept of research product; second, to interpret and present those insights and challenges in each project; and third, to provide design guidelines based on our insights that can be operationalize by the research community.
Identifier
etd20158
Copyright statement
Copyright is held by the author.
Permissions
This thesis may be printed or downloaded for non-commercial research and scholarly purposes.
Scholarly level
Supervisor or Senior Supervisor
Thesis advisor: Wakkary, Ron
Model
English

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