Contemporary museums increasingly incorporate technology into exhibits, allowing visitors to engage with information in different ways and in greater depth. One such technology utilized is the digital tabletop. This thesis describes ʔeləw̓k̓ʷ — Belongings, an interactive tangible tabletop at the Museum of Anthropology at the University of British Columbia. The tabletop was designed to communicate the continuity of Musqueam culture, convey the complexity of belongings excavated from an ancient Musqueam village site, and reconnect those belongings to traditional practices and oral histories through tangible interactions with the table. In this thesis, I offer a case study of the collaborative design process shared among the researchers, curators, and the exhibit Advisory Committee, and I highlight key design decisions that resulted from this collaboration, showcasing how cultural values can be shared through tangible interactions. I use this case study to contextualize three collaborative publications on ʔeləw̓k̓ʷ — Belongings, the research outcomes of this project.
Copyright is held by the author.
This thesis may be printed or downloaded for non-commercial research and scholarly purposes.
Supervisor or Senior Supervisor
Thesis advisor: Hennessy, Kate
Member of collection