‘Global’ and ‘Local’ are prevailing terms used to indicate the varying and often opposing characteristics of different subjects in the context of globalisation. Yet what is meant by their use is multifaceted and not discrete: ‘global’ and ‘local’ apply different according to what is being examined. To demonstrate and clarify the diversity of globals and locals, this paper investigates how three such uses apply to online computer games. Online games embody many clearly identifiable aspects of globalisation, such as the compression of space and time, the fear of alienation of communities and individuals, and the question of the role of the nation-state. These three aspects of online games will be considered in terms of ‘global’ and ‘local’.
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