Resource type
Date created
2006
Abstract
In recent years the popular media have asserted that massively multiplayer online role playing games (MMORPGS) are highly addictive. According to popular belief, these games have caused players to forsake “real life” obligations and “significant” offline relationships in order to pursue the “fake” and “trivial” online. This article presents an examination of online games in a broader context by linking the online world of gamers with their offline worlds.
Document
Identifier
CPROST Catalogue Number: 06-07
Published as
Chee, F., 2006, Online Gaming and the Interactional Self: Identity interplay in situated practice. In: Williams, J.P. et al. (Eds.): Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games, Jefferson, NC; McFarland Publishing, pp 154-174.
Publication details
Document title
Online Gaming and the Interactional Self: Identity interplay in Situated Practice
Editor
Williams, J.P. et al.
Publisher
McFarland
Date
2006
First page
154
Last page
174
Copyright statement
Copyright is held by the author(s).
Scholarly level
Peer reviewed?
Yes
Language
English
Member of collection
Download file | Size |
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0607.pdf | 172.4 KB |