In recent years the popular media have asserted that massively multiplayer online role playing games (MMORPGS) are highly addictive. According to popular belief, these games have caused players to forsake “real life” obligations and “significant” offline relationships in order to pursue the “fake” and “trivial” online. This article presents an examination of online games in a broader context by linking the online world of gamers with their offline worlds.
CPROST Catalogue Number: 06-07
Chee, F., 2006, Online Gaming and the Interactional Self: Identity interplay in situated practice. In: Williams, J.P. et al. (Eds.): Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games, Jefferson, NC; McFarland Publishing, pp 154-174.
Online Gaming and the Interactional Self: Identity interplay in Situated Practice
Williams, J.P. et al.
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