Is Electronic Community an Addictive Substance? An Ethnographic Offering from the EverQuest Community

Author: 
Peer reviewed: 
No, item is not peer reviewed.
Scholarly level: 
Faculty/Staff
Date created: 
2005
Identifier: 
CPROST Catalogue Number: 05-04
Keywords: 
Gaming
Ethnography
Electronic community
Identity
Gaming addiction
Abstract: 

This study reports on ethnographic fieldwork from “inside” the EverQuest community, including participant observation and in-depth interviews concerning the experience of becoming a member of the EverQuest community.

Language: 
English
Document type: 
Report
Rights: 
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