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Tangiplay: prototyping tangible electronic games

Resource type
Thesis type
(Thesis) M.A.
Date created
2010-11-22
Authors/Contributors
Abstract
Tangible electronic games currently exist in research laboratories around the world but have yet to transition to the commercial sector. The development process of a tangible electronic game is one of the factors preventing progression, as it requires much time and money. Prototyping tools for tangible hardware and software development are becoming more available but are targeted to programmers and technically trained developers. Paper prototyping board and video games is a proven and rapid means of testing game mechanics, and requires minimal technical skill. However, paper prototyping is unable to reproduce the experience of interacting with a physical object. This thesis explores development issues regarding tangible electronic games and then introduces and analyzes an environment for conceptualizing tangible electronic games. Finally, the thesis discussed the outcome of the project and future implications.
Document
Identifier
etd6297
Copyright statement
Copyright is held by the author.
Permissions
The author granted permission for the file to be printed, but not for the text to be copied and pasted.
Scholarly level
Supervisor or Senior Supervisor
Thesis advisor: Wakkary, Ron
Download file Size
etd6297_JBoileau.pdf 6.32 MB

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