Challenge Balance and Diversity: Playing TheSims and TheSims2 |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Motivations of Play in MMORPGs |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Realistic Agent Movement in Dynamic Game Environments |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Dialog as a Game |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Towards the unification of intuitive and formal game concepts with applications to computer chess |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Opening the Production Pipeline: Unruly Creators |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
An Irrational Black Market? Boundary work perspective on the stigma of in-game asset transaction |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Early Games Production in New Zealand |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Game mediated communication: Multiplayer games as the medium for computer based communication |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Among pasta-loving Mafiosos, drug-selling Columbians and noodle-eating Triads – Race, humour and interactive ethics in Grand Theft Auto III |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
The Play’s the Thing: Practicing Play as Community Foundation and Design Technique |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Abstract of Dynamic Range: When Game Design and Narratives Unite |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
The Ability of Online Branded Games to Build Brand Equity: An Exploratory Study |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Contexts, pleasures and preferences: girls playing computer games |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Game Genre Evolution for Educational Games |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Albert Goes Narrative Contracting |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
The pleasures and practices of virtualised consumption in digital spaces |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Towards Emotionally Adapted Games based on User Controlled Emotion Knobs |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Games, Simulations and Simulation Games : theoretical underpinnings |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Game Styles, Innovation, and New Audiences: An Historical View |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |