Recent items

Playing And Learning Without Borders: A Real-time Online Play Environment DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Video games: A significant cognitive artifact of contemporary youth culture DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
The Narrative and Ludic Nexus in Computer Games: Diverse Worlds II DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
The things we learned on Liberty Island: designing games to help people become competent game players DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Challenge Balance and Diversity: Playing TheSims and TheSims2 DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Motivations of Play in MMORPGs DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Realistic Agent Movement in Dynamic Game Environments DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Dialog as a Game DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Towards the unification of intuitive and formal game concepts with applications to computer chess DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Opening the Production Pipeline: Unruly Creators DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
An Irrational Black Market? Boundary work perspective on the stigma of in-game asset transaction DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Early Games Production in New Zealand DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Game mediated communication: Multiplayer games as the medium for computer based communication DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Among pasta-loving Mafiosos, drug-selling Columbians and noodle-eating Triads – Race, humour and interactive ethics in Grand Theft Auto III DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
The Play’s the Thing: Practicing Play as Community Foundation and Design Technique DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Abstract of Dynamic Range: When Game Design and Narratives Unite DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
The Ability of Online Branded Games to Build Brand Equity: An Exploratory Study DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Contexts, pleasures and preferences: girls playing computer games DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Game Genre Evolution for Educational Games DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Albert Goes Narrative Contracting DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference