Recent items

A Game Architecture for Emergent Story-Puzzles in a Persistent World DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Socially Adaptable Games DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Learning Games as a Platform for Simulated Science Practice DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Build It to Understand It: Ludology Meets Narratology in Game Design Space DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Wherever Hardware, There’ll be Games. The evolution of hardware and shifting industrial leadership in the gaming industry 1968-2004 DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
’Feel It, Don’t Think: the Significance of Affect in the Study of Digital Games DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Liberal Sims?: Simulated Difference and the Commodity of Social Diversity DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
A Short and Simple Definition of What a Videogame Is DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me (ACE) DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Interactive Story Writing in the Classroom: Using Computer Games DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Architecting Scalability for Massively Multiplayer Online Gaming Experiences DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Games, Montage and the First Person Point of View DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Players as Authors: Conjecturing Online Game Creation Modalities and Infrastructure DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
The Pervasive Interface; Tracing the Magic Circle DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Canadian Content in Video Games DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Baldur’s Gate and History: Race and Alignment in Digital Role-Playing Games DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Playing with non-humans: digital games as technocultural form DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Designing Goals for Online Role-Players DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
The GameCreator: Self-Created Mobile Games on the Internet DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference