Recent items

socio-ec(h)o: Ambient Intelligence and Gameplay DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
End of story? Quest, narrative and enactment in computer games DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Spontaneous Communities of Learning: A Social Analysis of Learning Ecosystems in Massively Multiplayer Online Gaming (MMOG) Environments DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Pretty good for a girl: gender, identity and computer games DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Cognitive Callisthenics: Do FPS computer games enhance the player’s cognitive abilities? DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Possibilities of Non-Commercial Games: The Case of Amateur Role Playing Game Designers in Japan DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
The use of Video Game Technology for Investigating Perceptual and Cognitive Awareness in Sports DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Framing Virtual Law DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Law, order and conflicts of interest in massively multiplayer online games DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Public Diplomacy and Virtual Worlds DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
The Expressions of Colours DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Evolution Of Space Configuration In Videogames DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations. DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Understanding Korean experiences of online game hype, identity, and the menace of the "Wang-tta". DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
A Comparison of Motivational Factors between Game Players DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
New Design Methods for Activist Gaming DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
The design of narrative as an immersive simulation DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
What happens if you catch Whypox? Children’s learning experiences of infectious disease in a multi-user virtual environment DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
From the real-world data to game world experience: A method for developing plausible & engaging learning games DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference