CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Enhancing player experience in MMORPGs with mobile features |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Designing Puzzles for Collaborative Gaming Experience – CASE: eScape |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Online Gaming as a Virtual Forum |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Girls Creating Games: Challenging Existing Assumptions about Game Content |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
The Ethics of Computer Game Design |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Configuring the player - subversive behaviour in Project Entropia |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Immersion in Game Atmospheres for the Video Game Heritage Preservation |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Frame and Metaphor in Political Games |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Playful Play with Games: Linking Level Editing to Learning in Art and Design |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Playing And Learning Without Borders: A Real-time Online Play Environment |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Video games: A significant cognitive artifact of contemporary youth culture |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
The Narrative and Ludic Nexus in Computer Games: Diverse Worlds II |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
The things we learned on Liberty Island: designing games to help people become competent game players |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Challenge Balance and Diversity: Playing TheSims and TheSims2 |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Motivations of Play in MMORPGs |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |
Realistic Agent Movement in Dynamic Game Environments |
DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference |