Crafting electronics for research products

Author: 
Date created: 
2019-01-22
Identifier: 
etd20158
Keywords: 
Research Product
Research through Design
Design Documentation
Design Process
Pictorial
Circuit Prototyping
Abstract: 

The concept of Research Product is a new methodological research approach that implements design research beyond prototyping to inquire into genuine everyday experiences in the domestic context with technological artifacts; experiences that evolve over time. In the context of research through design, a research products holds four interrelated qualities: inquiry-driven, independent, fit, and finish. In recent years, this has gained interest in the HCI community, however, research to investigate how to effectively operationalize this concept as a design practice has been limited. This thesis provides two descriptive case study projects, Tilting Bowl and Slow Game, to illustrate the design of electronics from the perspective of a research product. The contribution of this work will be three-fold: first, to offer an analytical descriptive account of the process of developing and implementing the electronics within two design artifacts that embrace the design concept of research product; second, to interpret and present those insights and challenges in each project; and third, to provide design guidelines based on our insights that can be operationalize by the research community.

Document type: 
Thesis
Rights: 
This thesis may be printed or downloaded for non-commercial research and scholarly purposes. Copyright remains with the author.
File(s): 
Supervisor(s): 
Ron Wakkary
Department: 
Communication, Art & Technology: School of Interactive Arts and Technology
Thesis type: 
(Thesis) M.A.
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