Undertale: Violence in Context

Date created: 
2017-08-17
Identifier: 
etd10369
Keywords: 
Digital games
Pacifism
Undertale
Serious games
Non-violence, gamergate
Abstract: 

The following capstone paper analyses the communication of non-violence and killing in the digital computer game Undertale (TobyFox, 2015). I discuss the implications this has for how we speak and think about violence and (virtual) pacifism in games and game spaces. I conclude that we need to consider a more nuanced approach to discussing violence in digital games. I further argue that Undertale, and related Indie games, bridge the (artificial) gap between serious games and entertainment games. The line that exists academically and economically between these two sectors ultimately contributes to an extreme understanding of games on either side that limits our understanding of what games are and what they can do that is ultimately harmful to both sides. I therefore encourage a reconsideration of these two game genres.

Document type: 
Graduating extended essay / Research project
Rights: 
This thesis may be printed or downloaded for non-commercial research and scholarly purposes. Copyright remains with the author.
File(s): 
Senior supervisor: 
Milena Droumeva
Department: 
Communication, Art & Technology: School of Communication
Thesis type: 
(Extended Essay) M.A.
Statistics: