Skip to main content

Undertale: Violence in Context

Date created
2017-08-17
Authors/Contributors
Abstract
The following capstone paper analyses the communication of non-violence and killing in the digital computer game Undertale (TobyFox, 2015). I discuss the implications this has for how we speak and think about violence and (virtual) pacifism in games and game spaces. I conclude that we need to consider a more nuanced approach to discussing violence in digital games. I further argue that Undertale, and related Indie games, bridge the (artificial) gap between serious games and entertainment games. The line that exists academically and economically between these two sectors ultimately contributes to an extreme understanding of games on either side that limits our understanding of what games are and what they can do that is ultimately harmful to both sides. I therefore encourage a reconsideration of these two game genres.
Document
Identifier
etd10369
Copyright statement
Copyright is held by the author.
Permissions
This thesis may be printed or downloaded for non-commercial research and scholarly purposes.
Scholarly level
Member of collection
Download file Size
etd10369_AMüller.pdf 330.79 KB

Views & downloads - as of June 2023

Views: 925
Downloads: 27