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Applications of Individual Evolutionary Learning

Resource type
Thesis type
(Thesis) Ph.D.
Date created
2017-01-30
Authors/Contributors
Abstract
This research investigates three applications of the Individual Evolutionary Learning (IEL) model. Chapter 2 utilizes a horse-race approach to investigate the overall performance of 4 learning algorithms in games with congestion. The games utilized are Market Entry games and Choice of Route games. I show that a version of the IEL has the best fit of the experimental data relative when the experimental subjects have full information. Chapter 3 (joint work the Jasmina Arifovic and John Duffy) applies the IEL to games with correlated equilibrium suggested by an external third party. The IEL nearly perfectly matches the behavior of experimental subjects playing the Battle of the Sexes game, but requires an adjustment to the initial conditions to match the behavior of experimental subjects in the Chicken game. Chapter 4 extends the Individual Evolutionary Learning with Other-Regarding Preferences (IELORP*) model to force the algorithm to match the discrete nature of the experimental choices and introduce beliefs via adaptive expectations. The algorithm continues to match the stylized facts associated with the standard LPGG, but does not appear to extend to games where beliefs are elicited using monetary incentives.
Document
Identifier
etd9995
Copyright statement
Copyright is held by the author.
Permissions
This thesis may be printed or downloaded for non-commercial research and scholarly purposes.
Scholarly level
Supervisor or Senior Supervisor
Thesis advisor: Arifovic, Jasmina
Member of collection
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etd9995_JBoitnott.pdf 1.23 MB

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