A case study of intended versus actual experience of adaptivity in a tangible storytelling system

Peer reviewed: 
Yes, item is peer reviewed.
Scholarly level: 
Faculty/Staff
Final version published as: 

Tanenbaum, Karen; Hatala, Marek; Tanenbaum, Joshua; Wakkary, Ron, & Antle, Alissa. (2014). A case study of intended versus actual experience of adaptivity in a tangible storytelling system. User Modeling and User-Adapted Interaction, 1-43. doi:10.1007/s11257-013-9140-9

Date created: 
2014
Keywords: 
Adaptivity
Tangible computing
User models
Recommendation systems
Expert systems
User experience
Abstract: 

This article presents a case study of an adaptive, tangible storytelling sys- temcalled “The ReadingGlove”. The research addresses a gap in the field of adaptivity for ubiquitous systems by taking a critical look at the notion of “adaptivity” and how users experience it. The Reading Glove is an interactive storytelling system featur- ing a wearable, glove-based interface and a set of narratively rich objects. A tabletop display provides adaptive recommendations which highlight objects to select next, functioning as an expert storytelling system. The recommendation engine can be run in three different configurations to examine the effects of different adaptive methods. The study of the design process as well as the user experience of the Reading Glove allows us to develop a deeper understanding of the experience of adaptivity that is use- ful for designers of intelligent systems, particularly those with ubiquitous and tangible forms of interaction.

Language: 
English
Document type: 
Article
Rights: 
Copyright remains with the authors.
File(s): 
Statistics: