Sound intensity gradients in an ambient intelligence audio display

Peer reviewed: 
Yes, item is peer reviewed.
Scholarly level: 
Faculty/Staff
Final version published as: 

Droumeva, Milena, & Wakkary, Ron. (2006). Sound intensity gradients in an ambient intelligence audio display. CHI '06 Extended Abstracts on Human Factors in Computing Systems (CHI EA '06), 724-729. doi:10.1145/1125451.1125597

Date created: 
2006
Keywords: 
Ambient intelligence
Auditory display
Game
Play
Responsive environments
Sound design
Abstract: 

This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to represent and anticipate player action. We describe the audio display schema, and discuss results of our current experimentation in guiding player actions through types of audio feedback, for creating sound recognition, perceptions of change and sound intensity.

Language: 
English
Document type: 
Article
Rights: 
Copyright remains with the authors.
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