Tango Cards: A Card-Based Design Tool for Informing the Design of Tangible Learning Games

Author: 
Date created: 
2014-05-22
Identifier: 
etd8400
Keywords: 
Design tool
Design cards
Tangible user interface
Learning
Educational games
Tangible learning games
Abstract: 

For over thirty years researchers have suggested that both tangible user interfaces and digital games have potential to support learning. Each domain now has a well-developed body of literature about how to design them to enable learning benefits. What is needed is a way to bring this knowledge, which is often lengthy, dense, and jargon laden to design practice. To address this need, I designed and evaluated Tango Cards—a card-based design tool. I found that Tango Cards enabled a variety of uses that made design knowledge about tangible learning games accessible to designers. I identified and discussed how specific card features supported or limited card use by designers. Drawing on the findings of Tango Cards and previous cards, I set forth design considerations that can support others to create design tools (card-based or alike) that bring scholarly design knowledge to designers.

Document type: 
Thesis
Rights: 
Copyright remains with the author. The author granted permission for the file to be printed and for the text to be copied and pasted.
File(s): 
Senior supervisor: 
Alissa N. Antle
Department: 
Communication, Art & Technology: School of Interactive Arts and Technology
Thesis type: 
(Thesis) M.Sc.
Statistics: