Gender and the Games Industry: The Experiences of Female Game Workers

Author: 
Peer reviewed: 
No, item is not peer reviewed.
Date created: 
2013-02-08
Identifier: 
etd7676
Keywords: 
Gender
Video game industry
Creative labour
Work
Technology
Abstract: 

In the digital games industry women are statistical and cultural outliers. Using a cultural studies lens, this thesis examines the experiences of women game-makers in order to more deeply understand the attitudes of female game-workers, and to ascertain whether work in the male dominated gamed industry can be ‘good work’ for women. When compared to other cultural sectors, female game workers face unique barriers to sustaining careers in this high status industry. Gender stereotypes keep many women from fully participating in games industry culture which in turn discriminates against any worker who does not fit in to the ‘might is right’ mindset. Female game workers are getting mixed signals from an industry that appears to desire gender diversity in order to attract the growing ranks of female gamers, but is resistant to change sexist and discriminatory work practices that continue to alienate women.

Document type: 
Thesis
Rights: 
Copyright remains with the author. The author granted permission for the file to be printed, but not for the text to be copied and pasted.
File(s): 
Senior supervisor: 
Alison Beale
Department: 
Communication, Art & Technology: School of Communication
Thesis type: 
(Thesis) M.A.
Statistics: