Dynamic Lighting for Tension in Games

Peer reviewed: 
Yes, item is peer reviewed.
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Final version published as: 

Magy Seif El-Nasr, Simon Niedenthal, Igor Kenz, Priya Almeida, and Joseph Zupko. Dynamic Lighting for Tension in Games. Game Studies Journal, Vol. 7, No. 1, 2006. http://gamestudies.org/0701/articles/elnasr_niedenthal_knez_almeida_zupko.

Date created: 
Dynamic lighting
Computer games
Video games
Game aesthetics

Video and computer games are among the most complex forms of interactive media. Games simulate many elements of traditional media, such as plot, characters, sound and music, lighting and mise-en-scene. However, games are digital artifacts played through graphic interfaces and controllers. As interactive experiences, games are a host of player challenges ranging from more deliberate decision-making and problem solving strategies, to the immediate charge of reflex action. Games, thus, draw upon a unique mix of player resources, contributing to what Lindley refers to as the "game-play gestalt", "a particular way of thinking about the game state from the perspective of a player, together with a pattern of repetitive perceptual, cognitive, and motor operations" (Lindley, 2003).

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