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Dynamic Lighting for Tension in Games
Magy Seif El-Nasr, Simon Niedenthal, Igor Kenz, Priya Almeida, and Joseph Zupko. Dynamic Lighting for Tension in Games. Game Studies Journal, Vol. 7, No. 1, 2006. http://gamestudies.org/0701/articles/elnasr_niedenthal_knez_almeida_zupko.
Video and computer games are among the most complex forms of interactive media. Games simulate many elements of traditional media, such as plot, characters, sound and music, lighting and mise-en-scene. However, games are digital artifacts played through graphic interfaces and controllers. As interactive experiences, games are a host of player challenges ranging from more deliberate decision-making and problem solving strategies, to the immediate charge of reflex action. Games, thus, draw upon a unique mix of player resources, contributing to what Lindley refers to as the "game-play gestalt", "a particular way of thinking about the game state from the perspective of a player, together with a pattern of repetitive perceptual, cognitive, and motor operations" (Lindley, 2003).
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