Dynamic Lighting for Tension in Games

Peer reviewed: 
Yes, item is peer reviewed.
Scholarly level: 
Faculty/Staff
Final version published as: 

Magy Seif El-Nasr, Simon Niedenthal, Igor Kenz, Priya Almeida, and Joseph Zupko. Dynamic Lighting for Tension in Games. Game Studies Journal, Vol. 7, No. 1, 2006. http://gamestudies.org/0701/articles/elnasr_niedenthal_knez_almeida_zupko.

Date created: 
2006
Keywords: 
Dynamic lighting
Computer games
Video games
Game aesthetics
Abstract: 

Video and computer games are among the most complex forms of interactive media. Games simulate many elements of traditional media, such as plot, characters, sound and music, lighting and mise-en-scene. However, games are digital artifacts played through graphic interfaces and controllers. As interactive experiences, games are a host of player challenges ranging from more deliberate decision-making and problem solving strategies, to the immediate charge of reflex action. Games, thus, draw upon a unique mix of player resources, contributing to what Lindley refers to as the "game-play gestalt", "a particular way of thinking about the game state from the perspective of a player, together with a pattern of repetitive perceptual, cognitive, and motor operations" (Lindley, 2003).

Language: 
English
Rights: 
Permission to use material from this item for purposes other than those granted in the Canadian Copyright Act must be obtained in writing from the copyright holder (the author/creator or rights holder). Preauthorized permission is granted to educational institutions, teachers, and students to reproduce, perform, exhibit, crop, reverse, translate, archive the material for educational, noncommercial purposes.
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