A guiding hand: augmenting novice gameplay with haptic feedforward guidance

Date created: 
2011-08-16
Identifier: 
etd6819
Keywords: 
Haptics
Vibrotactile
Wearable tactile display (WTD)
Forearm display
Multimodal
Modality comparison
Attention
Navigation
Video games
Game environments
Game interface design
Novice players
Feedforward
Guidance
Usability
User experience
User-centred design
Wizard of Oz
Abstract: 

As video games continue to gain precedence outside the realm of entertainment, the potential of the medium for new uses, contexts and audiences expands. This raises the issue of how to design video games for an increasingly diverse set of players. Novice players, in particular, face a number of challenges in modern video game environments. Successful navigation and gameplay engagement are threatened by the learning curves associated with the medium’s increasing sophistication. In this thesis, I designed a vibrotactile forearm display that provides feedforward guidance for navigating fast-paced, multimodal game environments. I conducted an exploratory experiment to evaluate the effectiveness of the prototype in reducing the learning curve by improving the early performance and user experience of novice players. The experimental findings show that feedforward guidance rises tentatively to the fore; however, the haptic condition was not as effective as the visual condition. Latent factors combined with discordant performance scores, self-reports and qualitative feedback suggest that more research needs to be conducted in order to conclusively elucidate the effectiveness of haptic feedforward guidance.

Document type: 
Thesis
Rights: 
Copyright remains with the author. The author granted permission for the file to be printed, but not for the text to be copied and pasted.
File(s): 
Senior supervisor: 
Alissa Antle
Department: 
Communication, Art & Technology: School of Interactive Arts and Technology
Thesis type: 
(Thesis) M.Sc.
Statistics: